Creative Evaluation Methods Match Maker Quiz Find a Creative Evaluation method for your project. Step 1 of 7 – The Goal 0% LinkedInThis field is for validation purposes and should be left unchanged.Step 1: The Goal GOALS MATCHMAKER: PHASE 01 The goal Select the primary outcome or aim of the project Fig 01. (Primary Goal) Our Main GoalsSelect the primary objective or desired outcome of your project. Build Trust and Better Ties We want to measure if the interaction created a safe space and improved relationships between different groups. Capturing the Unexpected Outcomes We want to identify all the unexpected positive or negative social effects that the process itself created. Check if Targets Were Met We need to systematically collect data to verify the goals and specific results promised at the start. Check Our Shared Plan We need to assess if the project plan is robust and if everyone truly agreed on the design and actions. Does This Fit Here? We need to determine if the activity successfully matched the local context and uncovered community needs. Fairness & Equal Voice We want to assess if the process balanced power dynamics and ensured marginalized voices had equal influence. Focus on Strengths First We aim to assess if the engagement successfully identified and used the existing strengths and assets in the community. Measure New Ideas The goal is to measure if the activity changed participants’ thinking or motivated them to take new action. What Really Worked and Why? We need evidence showing how the engagement process specifically caused a desired change in policy or practice. Will This Last? We need to measure if the engagement built skills allowing the community to continue the work independently. Step 2: Engage GOALS MATCHMAKER: PHASE 02 Who we engage with Who are you working with? Fig 04. (Engagement Profiles) Who We Engage WithIdentify the specific stakeholders, community groups, or participants involved. Active Partners / Research Participants Research participants who are also the direct beneficiaries. The distinction between ‘subject’ and ‘beneficiary’ is blurred. Community Proxies / Influence Leaders Local activists, volunteers, or staff who bridge the project and the community; focus on strategic insight. Cultural Audience / Specific Interest Engage individuals who consume or participate in a specific arts/heritage activity, focusing on subjective experience. Decision-Makers / Policy Holders People with the authority to implement the final changes (e.g., executives, officials); focus on actionable recommendations. General Public / Broad Reach Capture a broad, representative snapshot of attitudes, awareness, or opinions across the general population. Non-Users / Unreached Population People who were targeted but did not participate; focus on barriers and external challenges. Research Design Partners (PPI) Individuals involved in advisory roles who help shape the research questions, methods, and ethics. Service Users / Direct Recipients People currently or recently receiving the project’s help; focus on immediate, lived experience. Step 3: Age Range GOALS MATCHMAKER: PHASE 03 Demographic Scope What age ranges are you working with? Fig 05. (Age Cohort Index) Age RangesSpecify the target age group to ensure the method is developmentally appropriate. Children (4-9) Youth (10-17) Young Adults (18-25) General Adult Population (26-64) Older Adults (65+) Step 4: Resource GOALS MATCHMAKER: PHASE 04 Resource Allocation What is your available time and budget? £ Fig 06. (Capacity Audit) Time & Money AvailableFilter by your budget constraints and the time duration you have allocated. Fast & Low Cost Requires minimal resources, with analysis and execution completed in 1-2 days of total effort. Manageable & Mixed Allows for 1-2 weeks of effort and a small budget for basic materials or facilitation help. Intensive & Collaborative Requires a dedicated budget, external facilitation, and 1+ month of sustained, deep effort. Step 5: Outputs GOALS MATCHMAKER: PHASE 05 Deliverable Strategy What we want to make (outputs) Fig 07. (Output Categorization) What We Want To MakeChoose the type of tangible output, artifact, or product you intend to create. A Detailed Narrative Report The required deliverable is rich qualitative data, quotes, stories, and deep personal accounts (essential for demonstrating impact significance). A Prioritized Action Plan The required deliverable is a clear, finalized list of decisions, next steps, or policy recommendations, ideally ranked by priority. A Visual Map or Model The required deliverable is a diagram, chart, or physical model showing relationships, processes, or systems. Creative Media / Art Output The required deliverable is a highly visual, artistic, or performative piece, often co-created with participants (e.g., films, murals, songs). Numbers and Charts The required deliverable is quantifiable data, statistics, percentages, and metrics to show scale and significance. Step 6: Analysis GOALS MATCHMAKER: PHASE 06 Activity Framework What we will focus on / activities that will take place. Fig 08. (Operational Focus) What We Will Focus OnSelect the specific themes, soft skills, or topics the activity centers around. Focus on Critical Analysis The conversation must focus on identifying failures, hidden obstacles, risks, and gaps in the current system or plan. Focus on the Future The conversation must focus on designing, visioning, and prioritizing desired future states or goals. Focus on the Past The conversation must focus on collecting factual accounts, historical timelines, and documenting the state before intervention. Focus on the Present The conversation must focus on capturing current feelings, immediate obstacles, and diagnosing the current reality. Step 7: Space and Location GOALS MATCHMAKER: PHASE 07 Environmental Context Where will we meet? Fig 09. (Site Analysis) Where will we meetDefine the physical environment or platform (e.g., indoors, outdoors, online) where the activity occurs. Flexible Room / Hall Space allows for moderate movement, reconfiguring furniture, and breakout group activities. Fully Digital / Remote Engagement occurs entirely online via video calls, asynchronous tools, or shared digital documents. Large, Open Area Space allows for significant movement, theatre, large physical mapping, and high-energy group activities. Small, Fixed Room Space only allows participants to remain seated; suitable only for table work, interviews, or small focus groups